Home | National Hockey Manager | MetroMonthly  
 
 
HELP GUIDE
 Management | Community
1.Starting Out
2.FAQ
3.Lineups
4.Farm
5.Free Agents
6.Trading
7.Gameplay
8.League Structure
9.Shinny
10.Drills
11.Drafting
12.Arena
13.Awards
14.Endorsements
15.Injuries & Illnesses
16.Retirements & Hall of Fame
17.Medallion
18.Donating
19.Rules
20.Technical Support
20.Contact
 

FAQ

Q: What is the difference between player styles?

Forwards

Snipers:
Take lots of shots and tend to have higher shooting percentages.

Playmakers:
Look to pass before shooting.

Power Forward:
Like to forecheck and jam pucks into the net.

Two-Way Forwards:
Play a sound, careful game at both ends of the ice.

Checkers:
Focus on backchecking.

Order of styles from most offensive to most defensive:
For Forwards: Sniper → Playmaker → Power Forward → Two-Way Forward → Checker

For Defensemen: Offensive D-Man → Stay-At-Home D-Man

Defensemen

Offensive Defensemen:
Rush the puck and take shots from the point.

Stay-At-Home Defensemen:
Tend to stay back and hit the opposing team's forwards.



Q: What is the diference between a UFA and an RFA?

An unrestricted free agent is any player not under contract who is 27 or older and has been previously signed. UFAs can be signed by any team without compensating the UFA's original team. UFAs can be younger than 27 if they were bought out or released by their team.

A restricted free agent is any player under 27 that is not under contract but whose rights still belong to their team. If an RFA is signed by a new team, that team will have to give draft pick compensation to the RFA's previous team.

Newly drafted players are a special type of RFA that can only be signed by the team that drafted them. At the end of a season, all unsigned draft picks become regular RFAs.


Q: How does a free agent decide where to sign?

UFAs always sign with the team offering them the best contract based on this formula:
Contract Attractiveness = Salary x [1 + (#Seasons - 1) x 0.05]

If multiple offers are tied in contract attractiveness, the UFA will sign with the team that gave the highest priority. If multiple offers are tied in both contract attractiveness and priority, the UFA will sign with the team that offered first.

RFAS can be re-signed before they hit the open market by offering them 30% higher than their arbitration salary.

These re-signings occur at reset and the player's new salary becomes effective immediately. RFAs will not re-sign in the same reset that the league closes.


Q: How many shinny games (friendlies) can you play daily?

As many as you want. Friendlies are important for experimenting with different line combinations, and testing how many turns a line should have. Not to mention you can bet drills!


Q: How do players age?

Signed players and unsigned draft picks turn a year older at the end of a league's season. UFAs and RFAs age every 30 days.


Q: When/how do players retire?

Players retire at different ages, the earliest being 37. Players 39 and older will only accept one-season contracts or retire. Players never retire while under contract. Any player that reaches 46 automatically retires.


Q: How do player ratings work?

Player ratings are a measure of how effective that player is. Ratings combined with a player's type (e.g. sniper, playmaker) determine how they play, and how well they play. High-rated players also tend to be better-rounded players. So a checker with a higher rating may get more points than a sniper with a lower rating.


Q: Do player ratings change?

Yes. Through drills! Also, players aged 32+ may receive natural decreases. Skaters aged 32-35 have a 3.33% chance of decreasing each day during a season. Goalies aged 32-35 have a .91% chance of decreasing each day during the season. All players over the age of 35 have a 5.26% chance of decreasing each day during a season.


Q: Is there a hidden Qua/Pot-like factor?

No. You have to figure out your best lineup by changing the turns of each line and targeting players with styles (sniper, playmaker) that suit your team's needs. There is no one golden formula.


Q: What is an "instruction?"

An instruction is an offensive/defensive ratio that works with a player's type (e.g. sniper, playmaker) to further refine them. For instance, if a checker is given a ratio of "Offense +2.0, Defense -2.0," they still aren't going to be nearly as offensive as a two-way-forward, but they will be more offensive than the average checker.


Q: Is there fatigue?

Skaters do not fatigue. So it's a good idea to give your better players more ice time. Do this by clicking Settings and adjusting the turns for each line and d-pair accordingly. Backup goalies and extra players are needed for injury replacement.

Goalies rated above 93 do fatigue. The best way to manage goalie fatigue is to regularly check the goalie's profile which will display whether or not the goalie is fatigued, and if not, how many more games in a row they need to play before becoming fatigued. Fatigue does not affect goalies outside of league games and only league games contribute to goalie fatigue.


Q: Will new free agents be added?

Most free agents will be from players whose contracts expire or crappy players who were drafted and immediately released to unrestricted free agency. We don't want to be generating too many players specifically for the free agent pool, but if we do due to roster shortages, the players generated will have low ratings.


Q: What happens at the end of the league?

Following three rounds of playoffs, the league ends with the Metro Cup being awarded to the victor of the playoffs, the finalist trophy being awarded to the team that lost in the final, and the dominance trophy being awarded to the team that finished first in the regular season standings. When either of the aforementioned awards is won, it will be added to the achiever's record and the given trophy will appear under their GM name.

Players awards will also be given out (there are many of those) as well as endorsement payments if the accepted challenge was completed.

At the end of your league, you join a new league!


Q: What are levels and how are they assigned?

Levels determine the difficulty of league you can join. Higher level leagues compete for larger trophies.

In 10-team leagues the Dominance Trophy winner and the Metro Cup winner gets promoted to the next level. If the same team won both these trophies, then the Finalist winner is also promoted. The last 2 teams in the standings get demoted (except in level 4+ leagues where only one team is demoted). Also, teams in level 2 that are 100+ days old cannot be demoted to level 1.

In 15-team leagues the Dominance Trophy winner, Metro Cup winner, and Finalist Trophy winner are promoted. If Two of the above 3 teams are the same, then the team with the next best regular season record gets promoted. The last 3 teams in the standings get demoted (except in level 4+ leagues where only two teams are demoted). Also, teams in level 2 that are 100+ days old cannot be demoted to level 1.


Q: When a team gets a penalty which player on a line sits off?

If the line that took the penalty is on the ice, then the player in the box is the only player on that line who sits off. If a line other than the one that took the penalty is on the ice, the right-wing sits off.


Q: What is the difference between a pro, star, superstar, and elite player?

Purple Star - Pro Player:
Signifies skaters with an 80-84 rating or goalies with a 93 rating.

Blue Star - Star Player:
Signifies skaters with an 85-89 rating or goalies with a 94-95 rating.

Red Star - Superstar Player:
Signifies skaters with an 90-94 rating or goalies with a 96-97 rating.

Gold Star - Elite Player:
Signifies skaters with a 95+ rating or goalies with a 98+ rating.

Three Gold Stars - Legendary Player:
Signifies skaters and goalies with a 100+ rating.

Skater stars are significant because an 83-rated skater is closer to an 84-rated skater than an 84-rated skater is to an 85-rated skater. The 84 is obviously slightly better than the 83, but there is a bigger jump between 84 and 85. Goalie stars are arbitrary.


Roster Rules
Minimum of 15 Forwards, 8 Defensemen, and 3 Goalies to join a league.

Roster sizes cannot exceed 35 players.


How Auto-Simulation Works
You are expected to log-on and play your games daily. Ten unplayed games per season will be simulated for you at 11 PM server time, after that Auto-Sim will automatically be turned on. While Auto-Sim is turned on, all your games will be automatically simulated for you at 2 AM server time. Auto-Sim can be turned on and off in "Settings" (right navigation).

Note that your credits and fan base will not increase from automatic simulations as incentive for you to play the games yourself.

Reset takes place at 24:00 server time.
Unplayed simulation takes place @ 23-24:30 and during this time you may not play any league or shinny games.

METROHO © 2008-2022