Home | National Hockey Manager | MetroMonthly  
 Management | Community
1.Starting Out
5.Free Agents
8.League Structure
15.Injuries & Illnesses
16.Retirements & Hall of Fame
20.Technical Support


Signed players on your team are either a part of your active roster (club) or your farm. The "My Team" page shows you which players are on your club and which are on your farm. On this page, you can also send players down to the farm (a demotion) or bring players up from the farm (a promotion).

When a player is on your active roster, their salary counts towards the $65M salary cap and they are readily available to be insterted into your lineup.

When a player is on your farm, their salary does not count towards the $65M salary cap and they cannot be inserted into your lineup without first being promoted.

Salary impacts:
- Players making $7M+/season cannot be sent down to the farm.

- Farm players making over $1M/season are on waivers. Players on waivers can be claimed by any team in your league at any time up until Day 21 on a first-come, first-served basis.

To view the waivers list view your league page (click "Leagues") and then click waivers. You can claim any player off waivers for free as long as you have the cap space for their salary.

To join a league your team must have at least 15 forwards, 8 defensemen, and 3 goalies signed and placed on your active roster.

The farm system acts as a reserve and gives you flexibility. It is useful for creating cap space, shortening off-seasons, and developing players. But farm players are not on your active roster and do not count towards meetings your roster minimums.

Creating cap space with your farm can be done by demoting a player so that their salary does not count against the cap. For example, if you want to acquire a player whose salary would put you over the cap, you could demote a player to make room for the player you want to sign. Of course, you could have also bought a player's contract out to create the cap space. But, by using your farm, you avoid the buyout fee (a cost in credits - the more seasons left to be bought out, the higher the cost).

Swapping Club & Farm Players allows you to create cap space when at an active roster minimum. Sometimes you are in a situation where you would like to simultaneously demote one player while promoting another player. For example, if you are trying to acquire a new player whose salary would put you over the cap, you'd want to send one of your current players down to the farm to make room. But, if you are already at your player minimum for that position (15 forwards, 8 defensemen, or 3 goalies), you won't be able to do that. So, to solve the problem, you could swap the player you are trying to send down with a farm player of the same position whose salary is lower to create cap space.
Shortening off-seasons with your farm can be done by having players on your farm ready to replace the players whose contracts run out at the end of the season. This allows you to quickly re-join a league.

Developing players is made easier with farms. If you trade for a propsect (a young player with potential that is not currently ready to be a starter), you can put them on your farm while still being able to drill them. Or, if you draft a player with a rating that puts them just barely under the next salary bracket (e.g. 69 or 74), you can sign them to your farm long-term for their current asking price, and then when their rating improves (through drills or natural development) you will have a player that is worth more than what your paying them.

Farm Limitations:
- Players making $7M+ cannot be sent down!
- There is limited farm space! You can only have a maximum of 5 players on your farm.
- Not an injury reserve! Farm players making over $1M/season are on waivers, injured or not.
- Unavailable! Farm players cannot be readily inserted into the lineup. They have to be called up first.

METROHO © 2008-2024